Patch 0.0.93 – Translations, Tweaks, and Bug Smashing
Patch 0.0.93 – Translations, Tweaks, and Bug Smashing
It’s been a while since our last patch – sorry for the silence!
We’ve had a run of delays we couldn’t control (think: a literal earthquake, a broken arm, and yes, a cockroach infestation). If you’re curious about that chaos, we’ve written it all up here:
But we’re back! And this is a big one.
You can play the latest version here:
🎮 https://clumsy-bear-studio.itch.io/hungry-horrors
Most importantly, translations are here – in BETA. If you speak Spanish, Polish, Japanese, Chinese, Korean, and more, you’ll now see localised text in-game. It’s not final, but it’s playable – and we’d love your feedback as we keep improving it.
We’ve also added a ton of gameplay improvements, quality-of-life changes, and fixes based directly on your bug reports. Patch notes below!
🔥 New Features
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🍽️ Translations (BETA) – The first full pass of all supported languages is now in.
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Buff rerolls added – spend gold to try again.
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Battle hints and reminders now display during fights.
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Full keyboard-only controls supported.
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Dish card details now viewable during battle.
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Option to abandon a run via the pause menu.
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Feedback button added to the in-game menu.
🛠️ Changes & Improvements
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Inventory can now be opened inside the shop.
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The Princess is now better centred on screen.
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A mysterious new reward has been added to biome entrance chests.
🐞 Bug Fixes
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Graveyard/draw pile card flicker fixed.
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Princess no longer glides past curses when clicking the floor.
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Wall clipping via left-click removed.
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Clicking anywhere now makes the Princess walk, not just the floor area.
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Tab key now switches tabs in the compendium.
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You can now return to the kitchen after finishing the demo.
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Infinite item bug from Lady Catherine hand-outs fixed.
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Boss skipping via signpost removed.
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Consumable dishes now properly disappear from your deck when eaten.
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Minimum deck size correctly updated when removing or stealing dishes.
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“Hit or Miss” no longer stacks.
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Poison now reads “-2 stamina per turn” instead of the confusing “+2 stamina lost” wording.
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Input mode flickering between mouse/controller cleaned up.
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Cancelled throws no longer select a second card by accident.
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Buff icons no longer vanish after a reload.
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Coins don’t follow the player anymore.
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Artefact card flicker on hover fixed.
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Locked door speech bubble now appears in the right place.
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Room spacing improved – no more back-to-back monster spam.
That’s everything for now! We’re back on a regular patch schedule again, so expect updates more often going forward. 🍽️
Thanks for sticking with us!
Files
Get Hungry Horrors (demo)
Hungry Horrors (demo)
Strategic roguelite deckbuilder with folklore, food, and ferocious monsters.
Status | In development |
Author | Clumsy Bear Studio |
Genre | Card Game |
Tags | Cute, Deck Building, Dungeon Crawler, Folklore, Godot, mythology, Pixel Art, Roguelike, Roguelite, Turn-Based Combat |
Languages | English, Spanish; Castilian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Ukrainian, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Hotfix landed (0.0.90)74 days ago
- 🔥 The Biggest Update Yet – Major Game Rework Landed!75 days ago
- New patch for Hungry Horrors96 days ago
- Hungry Horrors is now playable in your browser!97 days ago
- New reworked loot mechanics live in new patch,Feb 17, 2025
- First patch is liveFeb 07, 2025
- We did it! Hungry Horrors is here!Feb 01, 2025
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